ReLIFE VR is a therapy system consisting of software for the patient's VR headset and a computer for the doctor
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ReLIFE VR is a therapy system consisting of software for the patient's VR headset and a computer for the doctor
Military personnel returning from combat zones often face serious psychological problems, such as post-traumatic stress disorder (PTSD). These disorders can have a devastating impact on their lives, health, and ability to adapt to civilian life.
Untreated psychological trauma can lead to serious social problems, including unemployment, alcohol and drug abuse, gambling addiction, domestic violence, and an increased risk of suicide. This places additional strain on social services and communities.
In Ukraine, there is a shortage of qualified specialists and specialized clinics capable of providing the necessary assistance to military personnel. This complicates the provision of effective therapy and rehabilitation for military personnel with PTSD.
"I couldn’t shave because in the mirror I saw scenes of war behind me – scorched earth, scattered corpses, burning equipment, parts of human bodies. I heard the noise of voices shouting something incomprehensible, explosions, and scenes of battles near Avdiivka in the fall."
"I was on vacation at home, my wife said that suddenly I took a shovel, went into the yard and began to dig in, then shot from the shovel at the neighboring house, asked for reinforcements, shouted that he had a heavy 300-th..."
"We went behind enemy lines early in the morning, still dark. We entered a village that was asleep. As we came around a corner, we encountered a person. I fired and hit the target. When we got closer, we realized it was a girl about 12 or 13 years old. She was dead..."
"He got drunk again, lost it, doused himself with gasoline, and threatened to set himself on fire. By the time the soldiers came to tell me what was happening, he had already set himself ablaze. We extinguished the flames with a fire extinguisher and rushed him to the hospital with burns."
This is a therapy system that includes software for the patient's VR glasses and the doctor's computer, allowing military personnel with PTSD to fully immerse themselves in a safe and controlled environment, helping them to more effectively process and work through traumatic memories.
ReLife VR will allow for adjusting the intensity and complexity of scenes, gradually increasing them according to the patient’s progress, making the treatment process more controlled, less stressful, more effective, and faster compared to other methods.
The patient consults with the therapist to identify key triggers and create a personalized therapy plan, and then the patient puts on the VR headset
The software creates a controlled virtual environment where the patient can safely process traumatic memories
The doctor manages the process through a computer interface, providing individual tasks and controlling the intensity level to prevent overload
After each session, the doctor and patient discuss the experiences to reinforce positive changes and adjust future sessions
of patients reported a significant improvement in their quality of life and psychological state after undergoing VR therapy
Difede, J., et al. "Virtual Reality and PTSD Treatment." Journal of Anxiety Disorders, 2018
reduction of PTSD symptoms in a study conducted among veterans who underwent VR therapy after 12 sessions
Rizzo, A. S., et al. "Virtual Reality Exposure Therapy for Combat-Related PTSD." Journal of Clinical Psychology, 2019
VR therapy also contributed to a 25-40% reduction in anxiety and depression levels in military personnel with PTSD
Maples-Keller, J., Harvard Review of Psychiatry, 2017
Simon Riches, Sarah L Nicholson, Carolina Fialho, Jordan Little, Lava Ahmed, Harley McIntosh, Ina Kaleva, Tom Sandford, Rebecca Cockburn, Clarissa Odoi, Lisa Azevedo, Ruxandra Vasile, James Payne-Gill, Helen L Fisher, Catheleine van Driel, Wim Veling, Lucia Valmaggia, Freya Rumball
2023
Individuals with acute mental disorders experience heightened stress associated with exacerbated symptoms and increased violence in psychiatric settings. Traditional stress management methods can be challenging for patients. Relaxation in virtual reality (VR) appears promising for stress reduction; however, research on VR application in psychiatric wards is limited.
This mixed-methods study explored the feasibility and acceptability of integrating VR relaxation into psychiatric ward routines. The study evaluated VR relaxation sessions for inpatients and outpatients with acute psychiatric conditions (N = 42) and the experiences of therapists (N = 6) facilitating VR sessions for patients. Patients completed self-assessment surveys on psychological well-being before and after VR relaxation. Patients and therapists provided qualitative feedback.
Incidents of violence and restrictive practices in patients were compared between the 12 weeks pre-implementation of VR and the initial 12 weeks of VR. After VR implementation, a statistically significant increase in relaxation, happiness, and nature connection was observed in patients, alongside decreased levels of stress, anxiety, and sadness. Qualitative findings indicated that patients found the sessions enjoyable, relaxing, and beneficial. Therapists offered positive feedback but highlighted practical challenges.
Incidents of violence and restrictive practices decreased by half during VR implementation. VR relaxation appears feasible and acceptable in emergency care settings. Larger studies are needed to assess the potential impact on psychiatric wards.
Jessica L Maples-Keller, Brian E Bunnell, Sae-Jin Kim, Barbara O Rothbaum
2017
Virtual reality (VR) allows users to feel present in a computer-generated, three-dimensional environment. Sensory information is delivered through a head-mounted display and specialized interface devices. These devices track head movements, so the images change naturally with head motion, creating a sense of immersion. VR, which enables controlled delivery of sensory stimulation by the therapist, is a convenient and cost-effective treatment method.
This review focuses on the available literature regarding the effectiveness of incorporating VR in the treatment of various psychiatric disorders, especially exposure-based interventions for anxiety disorders. A systematic literature search was conducted to identify studies using VR-based treatments for anxiety or other psychiatric disorders.
The article covers:
- The history of VR technology development and its use in psychiatric treatment.
- Empirical evidence supporting VR-based treatment.
- The benefits of using VR for psychiatric research and treatment.
Additionally, it provides recommendations for incorporating VR into psychiatric care and discusses future directions for VR-based treatment and clinical research.
Rothbaum, B. O., Hodges, L., Ready, D., Graap, K., & Alarcon, R. D.
2001
Background: Virtual reality (VR) integrates real-time computer graphics, body-tracking devices, visual displays, and other sensory input devices to immerse a participant in a computer-generated virtual environment that changes in a natural way with head and body motion. VR exposure (VRE) is proposed as an alternative to typical imaginal exposure treatment for Vietnam combat veterans with posttraumatic stress disorder (PTSD).
Method: This report presents the results of an open clinical trial using VRE to treat Vietnam combat veterans who have DSM-IV PTSD. In 8 to 16 sessions, 10 male patients were exposed to 2 virtual environments: a virtual Huey helicopter flying over a virtual Vietnam and a clearing surrounded by jungle.
Results: Clinician-rated PTSD symptoms as measured by the Clinician Administered PTSD Scale, the primary outcome measure, at 6-month follow-up indicated an overall statistically significant reduction from baseline (p = .0021) in symptoms associated with specific reported traumatic experiences. All 8 participants interviewed at the 6-month follow-up reported reductions in PTSD symptoms ranging from 15% to 67%. Significant decreases were seen in all 3 symptom clusters (p < .02). Patient self-reported intrusion symptoms as measured by the Impact of Event Scale were significantly lower (p < .05) at 3 months than at baseline but not at 6 months, although there was a clear trend toward fewer intrusive thoughts and somewhat less avoidance.
Conclusion: Virtual reality exposure therapy holds promise for treating PTSD in Vietnam veterans.
Rizzo, A., & Shilling, R.
2015
War is perhaps one of the most challenging situations that a human being can experience. The physical, emotional, cognitive, and psychological demands of a combat environment place enormous stress on even the best-prepared military personnel.
Numerous reports indicate that the incidence of posttraumatic stress disorder (PTSD) in returning Operation Enduring Freedom/Operation Iraqi Freedom (OEF/OIF) military personnel is significant.
This has served to motivate research on how to better develop and disseminate evidence-based treatments for PTSD that leverage the unique features available with virtual reality (VR) technology. VR-delivered exposure therapy for PTSD is currently being used to treat combat- and terrorist attack-related PTSD with initial reports of positive outcomes.
This chapter presents a brief overview and rationale for the use of VR exposure for combat-related PTSD and describes the Virtual Iraq/Afghanistan exposure therapy system. This includes a short review of the previous literature, a description of the system components and the treatment protocol, and a case presentation.
VR offers an alternative format for delivering exposure-based therapies for PTSD that may appeal to certain service members and veterans who grew up “digital” and who might be inclined to seek treatment in this fashion.
[ December 2023]
Initial concept development and ideation for a VR rehabilitation application. Focus on creating an innovative solution for treating PTSD in military personnel using VR technology.
[ December 2023 - January 2024 ]
Conducting comprehensive research. Collaboration with doctors, psychologists, and PTSD patients to collect data and validate the app concept
[ March 2024 ]
Creating a detailed concept and technical specification. Documenting the functional and technical requirements for the VR application
[ March 2024 - April 2024 ]
Forming a team that includes sales and marketing experts, developers, project managers, 3D designers, VR UX/UI designers, web designers, social media content creators, and hospital psychologists
[ May 2024 ]
Establishing an official partnership and signing a memorandum with a state hospital specializing in PTSD treatment—the "Lisova Polyana" Center for Mental Health and Veterans Rehabilitation, Ministry of Health of Ukraine
[ June 2024 - July 2024 ]
Calculating costs and defining timelines for developing the Minimum Viable Product (MVP) for the VR application
[ July 2024 ]
Officially establish the business as an LLC by filing required documents, obtaining an EIN, and ensuring compliance with local regulations
[ July 2024 ]
Developing a professional brand and launching a website to present the project and engage with stakeholders
[ August 2024 ]
Applying for grants and funding to support the project. Conducting negotiations with potential donors and investors. Preparing the necessary documentation for securing financial resources, including grant applications and budget proposals
[ 1 month ]
User Interface (UI) and User Experience (UX) Development.
Create prototypes and mockups. Conduct user testing to gather feedback.
[ 3 months ]
Choosing technologies and tools for development. System architecture and modular design. Writing code and integrating components
[ 1 month ]
Developing test scenarios and a testing plan. Conducting functional, integration, and system testing. Addressing and fixing identified defects
[ 1 week ]
Preparing the infrastructure for deployment. Installing and configuring the application on servers. Conducting final checks before launch
[ 2 weeks ]
Writing user manuals and guides. Preparing a report on the completed phase.
[ 2 weeks ]
Documenting the effectiveness of the ReLife application in treating PTSD patients
[ 1 month ]
Additional research on the impact of the ReLife application in treating military personnel with PTSD in collaboration with the "Lisova Polyana" Center for Mental Health and Veterans Rehabilitation, Ministry of Health of Ukraine
[ 1 week ]
Certification of the application with the State Enterprise "Ukrmetrteststandart"
[ 1 week ]
Conclusions for further improvement and scaling of the product. Report on the completed phase.
Expert in virtual reality with 9 years of experience in managing VR projects, including development, content production in VR, and organizing VR events. Co-owner of VR-STORE.
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+38 095 395 333 6 info@relife-vr.com Kyiv, Oleksandra Myshuhy St. 10, Office 106